Install Theme

Your web-browser is very outdated, and as such, this website may not display properly. Please consider upgrading to a modern, faster and more secure browser. Click here to do so.

Tea Roses and Doggerel

Many fandoms. Occasional reviews. No rutabagas.
Jun 11 '13
Realism is the trend. That’s what people seem to forget. Look back on the long hoof-marked trail of literature. The beastly majority of stories contain elements of the fantastic. It’s only very recently that realism has become the dominant mode. And that’s changing.

54 notes (via ellenkushner & helenewecker)Tags: books writing

Jun 10 '13

kittensandkeopi:

altrutix:

thismissatomicbomb:

I love how Harry just genuinely likes Luna. Not in a romantic way, but in a “I don’t know how or why but I get you and you get me and I’d be honored to call you a friend and if anyone messes with you I’ll wallop them” kind of a way. I think he just marvels at her level of don’t give a fuck and her absolute sense of self. And then he and Ginny partially name their daughter after her (Lily Luna) and that to me is just fucking precious.

You have to at least ship their friendship.

How can anybody not love Luna.

(Source: scaredywolf)

154,887 notes (via groped-by-an-angel & scaredywolf)Tags: Harry Potter Luna Lovegood

Jun 9 '13

courtnu:

the-little-pandabear-at-221b:

I was just given information to spread around about a group of guys drugging female cosplayers in order to take advantage of them. They call themselves the GROPECREW. Please warn and spread this around! The user can be found here.

And let me make something clear… even if this IS someone trolling, I would rather make this dick-bag famous for being a twisted piece of shit than chance someone being attacked.

STICK TOGETHER, LADIES!!!

Found this post on Facebook, and thought it would be best to pass it around here.

Friendly reminder not to accept open drinks from people you just met, and this applies at cons too. Go with friends and stay together!

29,052 notes (via fimbuldraugr & the-little-pandabear-at-221b)Tags: cosplay

Jun 8 '13

flukeoffate:

natreidess:

While trying to find Chekov Bones stops to do some awesome doctoring 

Omg I fucking love Bones.

I  love that his compassion manifests as sarcasm and the overuse of pet endearments.

17,351 notes (via thusforexample & natreidess)Tags: I <3 you McCoy Leonard McCoy Star Trek Star Trek TOS the voyage home

Jun 6 '13

tempestuousgeek:

A firefly bag, drawn freehand with deco fabric and other fabric markers. 

Dude, this is hand drawn and she also has Doctor Who and Iron Man pieces. Color me impressed.

12 notes (via tempestuousgeek)Tags: geek fashion serenity firefly art crafts nerd chic fashion want nerdiness geek girl geek gifts

Jun 5 '13

Watching Justice League Unlimited- Fearful Symmetry

  • This version of The Question is by far my favorite DC hero. He’s what would happend if someone took all my favorite things about Fox Mulder and Walter Bishop and then mixed them with Batman.

                    image

  • Supergirl is kind of the best, poor sartorial choices aside.

1 note Tags: JLU Justice League Unlimited The Question Supergirl

Jun 4 '13

Watching Justice League Unlimited- It is my firm belief that this version of Vigilante  grew up in the middle of Chicago and he learned all his slang  from Western retrospectives at the dollar theater. Also, horses secretly frighten him.

Tags: jlu Justice League unlimited Greg Saunders Vigilante God bless Nathan Fillion

Jun 4 '13

The Story of Kim Jong-il’s Personal Chef

jamellebouie:

This is, quite possibly, one of the craziest things I’ve ever read.

This is as fascinating as it is harrowing.

1,706 notes (via jamellebouie)Tags: North Korea Long Read GQ Kim Jong-il

Jun 1 '13

Star Trek Sequel Spoilers

I saw the Star Trek sequel today, I thought it was enjoyable and neither great nor horrible. Tumblr kind of primed me to be dissappointed so I’m happy that I liked it.

SPOILERS BELOW      SPOILERS BELOW

The Good:

  • Everything Scotty did, normally McCoy is totally my boo, but Scotty was a fantastic Scottish unicorn of a man. He questioned weird orders, he questioned strange, classified items being on his ship, he questioned  the intentions and legality of suspect mission directives and his questions were proved valid on every single count. The backside of this awesome is it makes Kirk look both stupid and arrogant, but  the upside of this backside of an an upside is Scotty sneaking on  to the federation warship  and frakking their weapons system for the the Capatin who unjustly fired him.
  • Zachaty Quinto’s performance as Spock was completly on point. He has the nuances of that character down.
  • Tribble! There was a tribble!
  • Benedict Cumberbatch was terrifying and mesmerizing at the same time.
  • Chekov’s face when he was told to put on a red shirt
  • I d’awwwd at the Spock/Uhura kiss. She got on her tip toes! I liked that couple in the last film and I sort of enjoyed them this time around. My issue have less to do with the relationship and more to do with the structure of the film, which I will cover below.
  • Uhura did stuff of note! I wish her combat portion had been more effective, but I’m glad it was there.
  • Sulu+Captain’s Chair= Adorbs <3

The Bad:

  • Kirk came across as a shitty Captain who is only capable of good leadership in a crisis.
  • I do not believe Spock and Uhura would argue in front of Kirk,  they are both far too professional and private to hash out their relationship woes in front of their Captain.
  • This film asked me to believe in the power of Spock and Kirk’s frienship despite the fact that Kirk completly threw Spock under the bus and then acted like he was the wounded party. Expecting your First Officer to lie for you in mission reports is unacceptable on its own, but expecting you first officer to lie in a mission report without telling him to is the stuff of farce. Does nobody else log mission reports? Because I don’t see Uhura, Scotty, Chekov or Sulu lying in a mission report without damn good reason  especially about the prime directive.
  • This would have been a better movie from Spock’s perspective,  especially considering his emotional reaction to Kirk’s “death”.
  • WTF was up with that Klingon makeup?
  • I really wanted Kirk to be dead, that’s how much I didn’t enjoy his characterization this time around.
  • Carol Marcus’ presence didn’t make sense and her competence was informed instead of demonstrated. Kirk’s behavior towards her while she  changed was gross, vile and another synonym for gross.

Headcanons:

  • McCoy is still pissed at Kirk for Chapel’s departure. Competent head nurses that can match McCoy sass for sass don’t grow on trees.
  • Chapel would have been played by Kristen Bell or Tracie Thoms and it would have been glorious
  • Galia is Scotty’s second in command and she quit in solidarity upon finding out about Scotty’s resignation.
  • Somewhere in the universe Gary Mitchell is feeling inexplicably relieved that he chose a career in confections. 
  • Mudd is out there and he looks exactly like Nick Frost.

1 note Tags: star trek star trek spoilers

May 30 '13

chaperoned:

———————————————————————————————

“Readers tend to like characters who are struggling to achieve a goal. This simple principle can be invaluable in creating sympathetic protagonists.

  • Characters working toward a goal are active characters.
  • Characters who aren’t working toward a goal are reactive.
Reactive characters are much weaker than active characters, and we tend not to like them. Unfortunately, many writers end up unknowingly creating reactive protagonists.” - Odyssey Writing Tips


———————————————————————————————

PROACTIVE CHARACTERS »»

  • A proactive character is a character who does things. They make decisions, they initiate actions, and they are driven by a goal that often makes them pick the wrong decisions and actions.
  • This is important because what characters choose to do is going to create your plot. Why they choose to do it will create your stakes. Together, these factors make you invested in a plot.
  • Proactive characters drive plot. They don’t just have strong goals; they actively pursue them. That’s one of the reasons people tend to love villains: they have a clear goal, are often centered around the attainment of that goal, and those goals give interesting insights into their personality and choices.
  • This makes proactive characters are easier to build around and work with as the plot progresses. You can make plots around their goals and find ways for those goals to lead to new ones.
  • You can get away with having reactive characters in literature sometimes because you’re able to rely on secondary characters to drive the plot and impact your character. (If you roleplay, you don’t get this luxury in RP because everything is centered around character interaction.)

———————————————————————————————

WHY IS IT SO IMPORTANT »»

Thehappylogophile has an answer:

“Almost every novel has it: down-time. That moment between the adrenalin-fuelled car chase and the point where the slasher leaps out of the tree-line and drags the protagonist’s boyfriend into the undergrowth. It’s a chance for the characters (and the reader) to take a deep breath and process everything that’s just happened. It’s often the point where characters share information, or plot their next move, or take advantage of the lull in death-dealing to “celebrate the wonder of life”. (Cue the sleazy electric guitar.)

So, how does your character behave in the lull? If she takes the opportunity to sit quietly and cry, or goes along with someone else’s suggestion, or her entire plan revolves around waiting to see what happens next, she’s probably a reactive character.

A proactive character is likely to be the one leading the conversation, making plans that include the theme (if not the words) “the best defense is a good offense”, or even taking the opportunity to return to her pre-story goals.”

What you should take away from this is: when a character isn’t driving the plot, s/he needs to have interesting goals/development outside of the main plot to work towards. This way, your character is always developing over the course of the game/ your novel and still doing something during downtime instead of sitting idly by.

———————————————————————————————

IS MY CHARACTER REACTIVE »»

“A reactive character is more likely to do what’s “easiest” or “more immediate”. If choosing between two love interests, the reactive character will go with the one in front of him right now. Or the one who tries the hardest to woo him. Or the one that his friends tell him he should go with. Alternately, he won’t make a choice at all — at least, not until he’s either forced to do so by outside events (“Declare your undying love for me, or I’ll start drowning kittens! “) or one of the options is removed (“Now that Laura is dead, you have to love me!”).”


In short, reactive characters don’t make the interesting decisions that give us insights to a person’s personality or develop it.

“A proactive character will make a choice. It may not be the right choice (and often isn’t), but it’s a choice nonetheless: “I’ve considered my options and have decided that I’m really in love with the evil, but incredibly sexy, vampire, and not the sweet girl-next-door who’s always been there for me. How could anything possibly go wrong?”


In roleplay, you can generally tell characters aren’t reactive when their histories/personality read more like a grocery list of characteristics or events. Proactive characters’ applications are driven by and explore their goals and decisions.

———————————————————————————————

WHY DO PEOPLE MAKE REACTIVE CHARACTERS? HOW CAN I AVOID IT? »»

A big reason people make reactive characters is often because of the method they employ creating characters. Many times, writers will take a sort of Frankenstein approach — mixing and mashing character traits and then try to flesh them out. They say my character has x, y, and z trait. S/he has these traits because of a, b, and c.

Don’t do that. That approach generally does not work (unless mixed with others). It wastes your time and doesn’t get at the heart of the issues.

Sure, that can be a good approach to generate ideas. However, unless you find a conflict to base those traits around or use them to further that conflict, no one is going to be invested in your character or have a good idea of how these traits manifest and, most importantly, why.

If you need a formula to follow, try starting with:

  • In order of importance, what are the five most important things to your character and why? (make note of conflicting wants and goals)

Tie in information about your character’s deeper motivations. Try to think about where your character’s sense of worth comes from, who they’re trying to impress and why, which of their own (or others’) priorities these might clash with, what characters may believe others want, their goals/values and how they were established, re-occurring problems in your character’s life (jealousy, financial issues, etc.), what sort of person other characters believe yours is, in what ways your character is uniquely selfish, your character’s opinion of him/herself, your character’s ambitions, what your character works to gain/protect, etc. If you’re having trouble, try this resource.

  • Ex. Being liked. It is important to my character that he is liked. Peter struggled with it as a child because of his romantic involvement with his  goldfish, leading other children to think he was strange. He can be somewhat sycophant because of this and tries to secure that he is liked by making himself valuable to others even when it can be damaging to himself and those around him.

and/or

  •  Character Name   wants to accomplish these three goals: being more   character trait  , obtaining   status symbol  , and protecting his/her ______. S/he wants to accomplish these things because s/he values ___, ___, and ___. S/he is driven to accomplish them because s/he is   good/bad trait   and   good/bad trait   and isn’t above doing _____ and ____ to get these things, which makes him/her   good/bad trait  ,   good/bad trait  , and   good/bad trait   (or makes other people view him/her that way).


Don’t use really broad, universal traits. If you’re using characteristics like those mentioned here (reserved, trusting, critical, etc.), it might mean you’re being too broad. Saying your character is angry or selfish, for example, fails to give insight into what that says about your character. Everyone is selfish and angry — just to varying degrees and because of various factors. For example, in this episode of Awkward Black Girl (which is an amazing webseries if you haven’t seen it), the main character Jae is sent to anger management. The characters in her anger management session go around saying why they’re there, and Jay (different character) shows how this gives insight to the things they care about. Pete gets angry when time is left on a microwave and not cleared because he cares about time management, Jae has an outburst when someone doesn’t return her stapler because she wants to feel respected.

My favorite trick to generate ideas for a character application is asking myself:

  • How is my character   broad characteristic   (ex. uniquely selfish)? It helps you focus in on a goal, gain insight to what they value, and develop specific ways their characteristics manifest.

The key to creating proactive characters is to have them become involved in solving their own problems/accomplishing their goals, rather than depend on others to solve them. If you want an example, you can go here, where you can read through an author’s personal attempt to make her character more proactive.

———————————————————————————————

WHAT IF I’M ALREADY DOING IT? »»

(The first step is admitting you have a problem.)

The number one reason players get bored in roleplay or feel “stuck” with what they’re writing is because of something editors deem “episodic writing”. Cheryl Wyatt describes it as happening when “one scene happens then another and another and so on but there is really no point to the scenes”.

It happens when you lose sight of your character’s goals and how you want to develop him or her. (The reason people get so invested in relationship lines in roleplay is because it’s a quick and easy way to create goals and because there are pre-established milestones you can develop your character around. This development is often generic but satisfying as players are more invested in the stakes.)

Episodic writing happens for two reasons: 1) your character is reactive or 2) you’ve lost sight of your goals for your character and you’re letting them be reactive when they have a number of things established that would make them proactive. For example, your scenes/characters might read like this. You can see another great example of a problematic storyline here.

Additionally, you might be limiting the scope of how your character can develop and need to branch out more. Or you’re not thinking through ways you can accomplish the goals you’ve established for your character going in.

How do you fix it? Give your character a goal - or better yet, several goals. Let your character need help accomplishing those goals. This helps you develop character relationships, helps you develop your character (especially when you tie in weaknesses, values, etc.), and gives your character something to do. BAM! it really is that simple.

What kind of goal? There are some amazing resources here.

Then, you can have those goals lead to more and more negative consequences. It’s a bit like that book If You Give A Mouse A Cookie, where a little problem can lead to big ones.

One of the best examples I’ve read (but can’t find the link to) is this:

  • Jane has become obsessed with growing a certain type of flower to spite her smug neighbor. Despite her best efforts, the flower won’t grow. She tries buying an expensive fertilizer online. She doesn’t realize that buying it has set her back $20 and her checking account is now on a negative. If she doesn’t pay rent, she’ll be kicked out. And on and on and on. Through this, you can help develop your character’s traits. For example, if Jane is too prideful to ask someone for money, this could result in character growth.

Jane is interesting because Jane is proactive. She actively works to grow that mfing flower. Her bad decision/goal leads to other bad decisions/goals.

Tada. You’re now well on your way to making your characters more proactive.

See also: Quick & Dirty Guide To Improving Your Writing

7,522 notes (via crusanite & chaperoned)Tags: writing yes

May 29 '13

50 notes (via hellways666)Tags: bioshock infinite bioshock infinite spoilers spoilers

May 29 '13

Laura Dern, Mindy Kaling, Zooey Deschanel, Kat Dennings, and Jane Levy at Variety Emmy Studio (May 29,2013)

I love this photo, not just because it’s a concentration of awesome ladies whom I admire, but because I can also pretend this is a promotional image for a movie with lots of superheroines.

Top photo left to right: Carol Danvers, Kitty Pryde, Lady Deadpool, Squirrel Girl and a lost Babara Gordon.

Damn, now I want to see this non-existant movie.

449 notes (via fuckyeahkatdenningsdaily)Tags: marvel pretend superheroines we need a movie like this Laura Dern Kat Dennings Zooey Deschenel

May 14 '13

Singin’ In The Rain

135 notes (via filmsonian)Tags: singin' in the rain Cosmo Brown is my fictional boyfriend

May 14 '13

sirseahorse:

stabsinthe:

if gatsby wrote a letter to nick it would be addressed to “old sport” because i firmly believe gatsby doesnt know nicks name

Yes. New brain continuity equipped.

29,555 notes (via avoidofgoats & stabsinthe)Tags: Great Gatsby The Great Gatsby Yes

May 9 '13

376 notes (via laughingsquid & 9filmframes)Tags: blue velvet love this david lynch